Perils of the Deep

Co-designed with Mark Elsdon


Embark on a daring voyage in ‘Perils of the Deep’, a thrilling card game where bold seafarers navigate treacherous trade routes, employing cunning strategy and deck-building prowess. Balance speed and caution, race against rivals for valuable rewards, and face unpredictable perils, from Jagged Rocks to the deadly Kraken! Will you master the seas and emerge as the most cunning captain?

In ‘Perils of the Deep’ two to four players take on the roles of intrepid captains, each commanding two ships over a series of expeditions, through an ever-changing landscape adorned with intricate islands and winding waterways.

 

The gameplay is deceptively simple, as players will draw three cards each round and play two – one for each of their ships. This keeps the turns fast but still offers plenty of room for tactical choice.

PLAYER COUNT

2-4 players


PLAYING TIME

60-90 minutes


AGE GROUP

Age 13+

The core of the game lies in skillful deck-building, as whenever a player earns coins, they can immediately spend them to buy new cards, allowing for the customisation of their ships' abilities, armaments, and crew. Players will be able to create powerful combos, and gain bonuses for playing a pair of cards of the same type, meaning there is plenty of variety in the strategies that can be employed.

 

Players will want to race ahead as quickly as possible to grab the treasure that is strewn across the map, but a twist lies in the fact that each player’s rearmost ship is the one that gains the game-winning points at the end of the expedition, based on its progress. This creates the need for a delicate balance between speed and caution; players must strategically manage both vessels, making every move a calculated risk.

 

A further twist is added to the game through the Peril mechanic. When a powerful card is played, or a dangerous route chosen, it will often come with an associated Peril cost, causing the loss of a number of brave crew. Players have only 10 crew counters to last them each expedition, and if they run out, all is lost – for that expedition at least! To make matters even trickier, a Peril Card is flipped at the end of each round, and will affect all players. From navigating Jagged Rocks and enduring Storms to confronting the looming terror of a Kraken, each turn towards the expedition’s end becomes a gamble.

 

‘Perils of the Deep’ offers a thrilling combination of strategic deck-building and tactical risk taking, where players strive to outmaneuver rivals, conquer perilous odds, and tame the unforgiving tides to emerge victorious.

COMPONENTS:

4 x 2 Ship meeples
4 Player boards
4 x 6 Starter cards
78 Upgrade cards
28 Peril cards
20 big Island cards
18 Treasure tokens
40 Crew tokens
30 Map tokens
50 VP tokens

Sell sheet


Click button to download one-page sell sheet PDF.

Rules


Click button to download the English rules in PDF.